Guild Wars 2 Codexery

Ascalon Catacombs

A sunless labyrinth where ancient bones rise to haunt the living in war-torn Ascalon.

The Ascalon Catacombs represent a dark, subterranean network of tunnels and ancient chambers located beneath the war-torn province of Ascalon. Once serving as a refuge for Charr refugees fleeing the human occupation or as a burial ground for fallen soldiers, these depths have become infested with undead horrors. The catacombs stand as a grim testament to the endless cycle of conflict between humans and charr, where death offers no rest due to the pervasive influence of necromancy.

Region
Ascalon
Primary Threat
Undead (Revenants, Specters, Skeletons)
Original Purpose
Refuge and Burial Grounds
Current State
Infested by the White Mantle and undead forces
Key Factions Present
Charr Refugees, Undead, Human Occupiers
Environment Type
Subterranean Caverns

Lore & Background

The situation deteriorated further when the White Mantle, an extremist human order, began utilizing these depths as a base for their dark rituals. They sought to harness the spirits of the fallen to create an unstoppable army, twisting the memories and souls of both Charr and human soldiers into mindless revenants. The catacombs are no longer merely a map location but a festering wound in the world, where the line between life and undeath has been completely erased.

In Their Own Story

The air down here tastes of wet stone and old iron, a metallic tang that coats the back of your throat. You move silently over the slick moss, your bootsteps echoing against the damp walls that whisper with the voices of the dead. A flicker of green light pulses ahead—a revenant, its armor rusted to the bone, dragging a shattered spear. It does not see you; it only knows the command to kill. In this place, even the shadows seem to hold their breath, waiting for the next soul to be dragged down into the eternal dark.

Reader's Guide

The Ascalon Catacombs are a claustrophobic series of interconnected caverns and ruined hallways carved deep beneath the surface. The climate is perpetually damp and cold, with pockets of stagnant air that often carry the scent of decay. Bioluminescent fungi provide the only natural light in some sections, casting eerie green glows on skeletal remains scattered across the floor. Key landmarks include collapsed bridges over subterranean rivers, ancient Charr forges now repurposed as necromantic altars, and sealed chambers where powerful undead lie in wait. The wildlife is almost entirely non-natural; expect to encounter packs of spectral wolves, animated skeletons, and larger constructs like golems or revenant knights. During world events, the area can become a battleground for players defending against waves of rising undead or assisting Charr refugees trying to escape the tunnels. Story arcs involving the White Mantle often see these zones transform into active fronts where necromancers summon reinforcements, altering the layout and difficulty dynamically.

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